/* FullMoon MMO - Gothic Combat Screen
 * Enhances the existing combat screen with Bloodmoon-style UI.
 * Two portraits face each other with stats and a combat log.
 */

@media (min-width: 768px) {

    /* Combat arena — darker, more atmospheric */
    body.hud-layout-landscape .battle-arena {
        background:
            linear-gradient(180deg,
                rgba(18,12,16,0.95) 0%,
                rgba(8,5,8,0.98) 100%);
        border: 1px solid rgba(80,60,70,0.3);
        border-radius: 4px;
        box-shadow:
            inset 0 0 40px rgba(0,0,0,0.5),
            0 4px 20px rgba(0,0,0,0.4);
    }

    /* Battle unit portraits */
    body.hud-layout-landscape .battle-unit__avatar-wrap {
        border: 2px solid rgba(80,60,70,0.5);
        border-radius: 4px;
        box-shadow:
            0 0 12px rgba(0,0,0,0.4),
            inset 0 0 10px rgba(0,0,0,0.3);
    }

    /* Player unit frame — slight golden accent */
    body.hud-layout-landscape .battle-unit--player .battle-unit__avatar-wrap {
        border-color: rgba(212,175,55,0.3);
    }

    /* Enemy unit frame — reddish accent */
    body.hud-layout-landscape .battle-unit--enemy .battle-unit__avatar-wrap {
        border-color: rgba(180,50,50,0.35);
    }

    /* Battle unit meta panel */
    body.hud-layout-landscape .battle-unit__meta {
        background:
            linear-gradient(180deg,
                rgba(26,18,22,0.92) 0%,
                rgba(14,10,14,0.95) 100%);
        border: 1px solid rgba(80,60,70,0.3);
        border-radius: 4px;
        padding: 10px 12px;
    }

    body.hud-layout-landscape .battle-unit__name {
        font-family: var(--font-family-display, 'Cinzel', serif);
        font-size: 14px;
        font-weight: 700;
        letter-spacing: 0.05em;
        color: #c8b898;
    }

    body.hud-layout-landscape .battle-unit__sub {
        font-size: 10px;
        color: rgba(200,180,160,0.5);
    }

    /* HP bars in combat */
    body.hud-layout-landscape .battle-hp-bar {
        border: 1px solid rgba(80,60,70,0.4);
        border-radius: 3px;
        background: rgba(10,6,8,0.8);
        height: 18px;
    }

    body.hud-layout-landscape .battle-hp-bar__fill {
        background:
            linear-gradient(180deg,
                rgba(200,40,40,0.9) 0%,
                rgba(140,20,20,0.95) 60%,
                rgba(100,10,10,1) 100%);
        border-radius: 2px;
    }

    body.hud-layout-landscape .battle-hp-bar__label {
        font-family: var(--font-family-display, 'Cinzel', serif);
        font-size: 10px;
        font-weight: 700;
        letter-spacing: 0.04em;
        color: #fff;
        text-shadow: 0 1px 2px rgba(0,0,0,0.8);
    }

    /* VS text */
    body.hud-layout-landscape .battle-vs {
        font-family: var(--font-family-display, 'Cinzel', serif);
        font-size: 28px;
        font-weight: 700;
        color: rgba(212,175,55,0.6);
        text-shadow:
            0 0 10px rgba(212,175,55,0.2),
            0 2px 4px rgba(0,0,0,0.8);
    }

    /* Battle stats display */
    body.hud-layout-landscape .battle-attr {
        font-family: var(--font-family-display, 'Cinzel', serif);
        font-size: 11px;
        color: rgba(200,180,160,0.7);
        letter-spacing: 0.03em;
    }

    body.hud-layout-landscape .battle-attr__value {
        color: #c8b898;
        font-weight: 700;
    }

    /* Combat log text */
    body.hud-layout-landscape .battle-log {
        font-size: 12px;
        color: rgba(200,180,160,0.75);
        font-style: italic;
        text-align: center;
        padding: 10px;
        min-height: 40px;
        background: rgba(10,6,8,0.5);
        border: 1px solid rgba(80,60,70,0.2);
        border-radius: 3px;
    }

    /* Battle footer */
    body.hud-layout-landscape .battle-footer {
        background:
            linear-gradient(0deg,
                rgba(18,12,16,0.95) 0%,
                rgba(12,8,10,0.9) 100%);
        border-top: 1px solid rgba(80,60,70,0.3);
        padding: 12px 16px;
    }

    body.hud-layout-landscape .battle-footer .btn {
        font-family: var(--font-family-display, 'Cinzel', serif);
    }
}

/* =====================================================
   COMBAT DAMAGE/HEAL FLOATING TEXT
   ===================================================== */
.gothic-combat-float {
    position: absolute;
    font-family: var(--font-family-display, 'Cinzel', serif);
    font-weight: 700;
    font-size: 24px;
    text-shadow: 0 2px 4px rgba(0,0,0,0.8);
    pointer-events: none;
    animation: floatUp 1.2s ease-out forwards;
    z-index: 10;
}

.gothic-combat-float--damage {
    color: #ff4444;
}

.gothic-combat-float--heal {
    color: #44ff88;
}

.gothic-combat-float--crit {
    color: #ffaa00;
    font-size: 32px;
    text-shadow:
        0 0 8px rgba(255,170,0,0.4),
        0 2px 4px rgba(0,0,0,0.8);
}

@keyframes floatUp {
    0% {
        opacity: 1;
        transform: translateY(0) scale(1);
    }
    70% {
        opacity: 1;
        transform: translateY(-40px) scale(1.1);
    }
    100% {
        opacity: 0;
        transform: translateY(-60px) scale(0.8);
    }
}
